Bregan D'aerthe spy

No one owns a secret. Indeed, among my people, we say that secrets own their keepers.

You were on patrol in the Underdark outside your
home, beautiful and benighted Menzoberranzan,
when betrayal came. As if directed by psychic command,
your companions suddenly turned against you
as one. Drow are treacherous by nature, but such a
blatant and brutal attack could mean only one thing:
Your house had fallen. You escaped with your life, but
with no allies and no idea of what to do next.

None survive alone in the wilds of the Underdark
for long, and so your would-be killers assumed you to
be dead-as you would have been if the members of
Bregan D’aerthe had not found you. You had heard
the tales of these drow mercenaries, of course- the
much-derided and dishonorable castaways of other
destroyed houses. When your benefactors confirmed
that your kin had been annihilated, you expected
them to show contempt for the weakness of your
house and your own helplessness. Instead, they
offered to induct you into their company-giving you a
chance to restore the honor, the allies, and the home
that had been taken from you.

For decades, you have served as part of Bregan D’aerthe.
As a part of the force sent to the surface to
manipulate events in Luskan, you have watched that
city’s steady decline from den of piracy to cesspool
of evil. You felt the tremors in the earth and saw the
plume of black smoke to the south that marked Neverwinter’s
fall. During this time, Bregan D’aerthe
continued to add to its coffers with missions for hire,
but the opportunities for wealth grew slimmer as the
danger in the North spread.

Now, the mercenary drow have largely left the
region, with only a few such as you remaining. You
would have preferred to go with your fellows, but
an order from Jarlaxle brought you instead to the
ruins of Neverwinter. The sometime leader of Bregan D’aerthe
gave you the task of investigating the forces
at work in the city and the surrounding area- and, as
always, to look for ways for Bregan D’aerthe to profit
from others’ plots. You have been told that someone-
perhaps Jarlaxle himself-will come to you for
information. Until then, you are on your own.

You have learned that it doesn’t pay to be without
allies- even in the relative safety of the surface world.
Few surface-dwellers have any compunctions about
the death of a lone drow, particularly in the lawless
North. Like Jarlaxle and the legendary Drizzt, you
need to travel with others if you are to be successful
in your goals.

Bregan D'aerthe spy

Neverwinter mencavage