Harper Agent

You fight for your freedom? Well, I fight for the freedom
of all.

Bards who chronicle the past age sing of the Harpers,
a secret society dedicated to advancing the cause
of good across Faerfm. In the group’s glory days, its
members included figures oflegend such as Storm
Silverhand, whose beautiful voice matched her ferocity
in battle, and Arilyn Moonblade, a half-elf wielder
of powerful and ancient elven magic. The Harpers
passed from existence in the wake of the Spellplague,
but the organization was reborn sixty years ago and
is now based out of the city of Everlund, several
hundred miles northeast of Neverwinter.Its stated
purpose is to stop the encroachment of the expanding
empire of Netheril.

You grew up hearing tales of the Harpers’ exploits
and have long sought to do your part to stem the tide
of darkness. You’ve always had a facility for deception
and intrigue, coupled with a strong sense of right and
wrong. As you grew older, you searched for the best way
to put those skills to good use. You journeyed to Everlund
to enlist in the group, whereupon you were given a
task to complete in order to earn your Harper pin.

You were dispatched to Neverwinter, there to
contact a local Harper agent named Cymril and
lend your services to the Sons of Alagondar. Cymril,
in addition to being one of the few Harpers in the
city, is the leader of the Sons of Alagondar. This
underground resistance movement opposes the imperialistic
aims of Dagult Neverember, the Open Lord
of Waterdeep, who has established himself as the
“Protector” of Neverwinter during its reconstruction.
The Harpers believe that Neverember’s intentions are
less than noble, and that he seeks to expand his mercantile
empire for his own gain at the expense of the
people. They are sure that, with his ruthless methods
and suspect alliances, Neverember plans to usurp the
throne of Neverwinter and build a cutthroat empire
on the Sword Coast.

On your arrival. you learned the hard way that
Neverember’s treachery runs deeper than even the
Harpers know. You were included among a band of
rebels on a nighttime reconnaissance mission led by
Cymril. All of a sudden, your world turned inside out
when a squad of Never ember’s mercenaries ambushed
your group. You avoided the initial assault by ducking
into an alcove-where you watched as Cymril began
cutting down your comrades! Clearly, she was working
in league with the soldiers. One of Cymril’s lieutenants
turned on her and wounded her fatally just before he
himself was cut down by the mercenaries.

When the mercenaries moved on, they left the
bodies of their victims (including Cymril) in the
street as a warning to other dissidents.
Before you left the area, you had the foresight to pluck
Cymril’s Harper pin from her vest,lest it fall into the
wrong hands.

Was Cymril truly a traitor to Neverwinter’s cause,
or was she working as a double agent? You can’t be
sure. What you do know is that when both the Sons
of Alagondar and the Harpers got wind of what had
happened, they immediately suspected that someone
in the ambushed group was working for the other

As the newcomer, you bear the brunt of the suspicion
of both groups. The city’s rebel forces have
fractured since Cymril’s death into disorganized and
ineffective war bands. Discovering which of the few
Harper associates in Neverwinter you can trust is
important to you. However, if you have to work alone
to get the job done, that’s what you’ll do. Your main
goal is to ascertain the truth about Cymril, and in the
process of doing that, you seek any means you can to
thwart Neverember’s true plans for the city.

As a rogue agent, you work without official Harper
support, and are free to use your own methods and
make your own decisions regarding whom to trust.
Each new day is an exciting and dangerous game of
masks-guessing who speaks the truth, who offers you
lies in the hope of securing an advantage, and who
is the true enemy in any given situation. You follow
a morality of your own-one that seeks the good in
any situation, without compromise and without being
afraid to take the fight to those who oppose you.

Harper Agent

Neverwinter mencavage