I have a destiny and a birthright to claim – for the good of the people of the North.
Twenty-seven years ago, before you were even born,
the city of Neverwinter perished in a great conflagration
that slew its people and scattered survivors
across the north. Since then, the angry earth has
calmed, inviting people to return to the ruins of
this once-great settlement. Dagult Neverember – the
imperialist Open Lord of Waterdeep – has declared
himself a distant relation of the old rulers of Neverwinter,
and thus claims to be the rightful heir to their
holdings. He has installed himself as Neverwinter’s
Lord Protector until the city is rebuilt and order is
fully restored – at which point he is expected to name
himself king. Given Neverember’s control of Waterdeep
and the military and magical power that control
grants him, few have expressed any desire to dispute
his claim – at least not until a true heir is found.
A true heir such as you.
You are a last scion of Neverwinter’s former ruling
family. Your mother was a noble who fled the city
during the cataclysm, wounded during her escape
and driven to madness by pain and grief When she
perished shortly after you were born, a noble family
of Waterdeep – the Thanns – took you in and raised
you as their own.
You grew up with heroic stories, poetry, and the
best education a young noble could have. With Neverwinter
in ruins and your kin all dead, your adoptive
parents thought it best to hide from you their knowledge
of your tragic past. However, in the aftermath of
Lord Neverember’s seizing power in Neverwinter, you
have finally been told the truth.
At first, you weren’t certain what to do. In one
moment, it felt as though you had lost two familiesthe
old and the new. You had never seen Neverwinter,
but what you had heard of the city didn’t make it
seem like a place worth claiming. If you ignored your
birthright, you could continue to live a life of relative
ease and luxury in Waterdeep.
Eventually, you came to see your problem a different
way. Though your new family will always be there
for you, whatever remains of your connection to Neverwinter
is in imminent danger of being swept away.
You have the opportunity to know your lost pasteven
if only through the relics of that past. And by
claiming what belongs to you, you’ll exchange a life of
idle nobility for one of responsible royalty.
Yet you are not naive enough to believe that the
path forward will be easy. Reclaiming the city is
not as simple as declaring your identity. Neverember
commands an army of warriors and mages,
and his influence ties him to hundreds of powerful
individuals around the Sword Coast with their own
reasons to crush an upstart like a flea.
You need proof of your ancestry – something in
the ruins of the city that can verify the story that was
told to you. If you’re lucky, you might find a symbol
of your royal past such as a crown or a scepter to lend
credence to your claim. Then you will have to prove
yourself a champion – to win the hearts and minds
of the people as you convince them that it is you, not
Neverember, who deserves to rule a reclaimed and
rebuilt Neverwinter. Only then might you restore
the city to its past glory and do honor to your blood
You recognize the need to gather allies, both to
defend the city against its many foes and to protect
yourself against those who want to prevent you from
reclaiming your birthright. Whether your fellows
know your true heritage or not is up to you.