Neverwinter Wood

Leagues beyond Neverwinter, a thick press of trees
shrouds a foreign world in shadows and fear. In places,
the land’s brush grows into dense walls, and trespassers
must hew through it branch by branch to gain
access to the land’s private places. Where the thickets
are lighter and natural pathways allow for easier travel,
the land’s aura is no less menacing. Overhead, the canopy’s
branches and leaves intertwine into wooden fists,
blotting out the sun and transforming the idea of “day”
into a memory of brighter, safer domains. Travelers
who risk entering this looming forest feel baleful eyes
tracking their movements. Despite the warm temperature,
a coldness creeps inside their clothing, sending
shivers down their spines.

This is Neverwinter Wood. Dark and brutal outsiders
journey here to steal power, magic, and lives.
Monstrous denizens of this world and others dwell
here in shadows, glaring in hatred at ignorant mortals
who think to tame the wilds. Here, the bones of ancient
civilizations that believed their magic a match for the
woods reside as testaments of their folly. And here, the
ghosts of such mistakes haunt the edges of this foreign
reality, never escaping the winter of their lives.

The Crags
Iceless Waterways
Bones of Thundertree
Tower of Twilight
Sharandar Ruins
Dread Ring
Xinlenal
Vellosk
Conyberry
Mount Hotenow
Gauntlgrym

Neverwinter Wood

Neverwinter mencavage