The southeastern quarter of Neverwinter lies in
almost complete ruin, virtually flattened by the
earthquake during the cataclysm and since then
under continual assault by all manner of twisted
and deadly beasts boiling forth from the
canyonlike crack in the earth known as The Chasm.
The surrounding land in the district that takes its
name from the Chasm is a tangled maze of broken
buildings and clotted streets, all of it battered by the
elements and crushed under the paws of the Chasm’s
monsters. Wall patrols venture into this wasteland
only occasionally, since few who leave the barricade’s
safety return. Those who do sometimes carry marks
from the experience, such as azure burns, twisted
limbs, or some other physical manifestation of a
spellscar. Lord Neverember has ordered that anyone
showing symptoms of infection should be sent to
Helm’s Hold for treatment.
Proximity to the Chasm causes mild anxiety,
moodiness, and paranoia. The effects are obvious
on people at the Wall, and they increase in intensity
as one moves closer to- or deeper into- the Chasm.
It becomes difficult to think clearly, and even allies
seem to hold treachery in their hearts. Recently, this
pervasive ill will has begun to radiate beyond the
confines of the Wall, plaguing the dreams of Neverwinter’s
residents with terrible nightmares.