What you think of as civilized, I know to be weak. The
world is a savage place. It takes savagery to master it.
You are an Uthgardt barbarian-a member of one
of the savage human tribes that took Uthgar’s name
and worshiped him after he fell defending his
people from the Pale Giants in ancient days. The
deity Tempus took Uthgar into his service then, and
now Uthgar fights beside the Lord of Battle in the
realms beyond the mortal world. You are part of the
Thunderbeast tribe, and even as you pay homage to
Uthgar and the spirits of your ancestors, you keep the
sacred secret of those great reptilian creatures where
they hide in the shadowed heart of the High Forest.
Recently, your tribe left its High Forest home to
travel far west to Neverwinter Wood. As is tradition
for all Uthgardt, autumn is the time of Rune meet-a
holy period when each tribe travels to its ancestor
mound to worship the ancient spirits. Your tribe’s
mound is Morgur’s Mound, considered to be the holiest
site of your people. There, Uthgar shed his blood
in battle against Gurt, Lord of the Pale Giants, and
broke the back of Gurt’s armies to save the North
from domination. Within that same mound are
buried the remains of Uthgar’s mortal brother, the
At Runemeet, youths in an Uthgardt tribe who
want to become fully recognized members must
engage in a ritual hunt of sworn enemies of their
tribe-wolves, in the case of the Thunderbeast barbarians.
This was to be your hunt year, and you looked
forward to the ceremonies and celebrations at the
most holy of the ancestor mounds with great anticipation.
However, the ceremony was not to be.
Your tribe found Morgur’s Mound desecrated. The
skeleton of the thunderbeast that had rested atop
it for untold generations had been stolen, and the
mound broken open like a gutted animal. The holy
bones of Uthgar’s brother and the treasures they had
been buried with were taken as well.
The immensity of the tragedy and the affront to
your tribe-indeed, to all Uthgardt-drove your people
mad for a time. Once rage cooled to grief, your chieftain
Grandthur announced that the tribe would
return to the High Forest. Whoever had defiled your
ancestor mound had covered their tracks well, and
it would take time to discover the culprits. To spend
this time so close to the open wound in their hearts
would weaken your people, for without an ancestor
mound, they could not perform the traditions that
would keep them strong.
Grandthur declared that the tribe would travel to
Flint Rock, the ancestor mound of the Elk
Tribe, to join their fellow Uthgardt there. Then the
chieftain turned to you.
Although you were not yet ceremonially recognized,
you had proven yourself an able hunter and a
combatant who could rival the veterans of the tribe in
skill and tenacity. To replace the ritual hunt that you
had been meant to undertake, Grandthur gave you
the task of discovering the defilers. It would be your
duty to await the return of the Gray Wolf tribe-the
Uthgardt who traditionally roam near Neverwinter
Wood but who were currently away to the north at
their own ancestor mound, Raven Rock. You will ask
them what they know of the ruin brought upon your
people and request their help in restoring Morgur’s
Mound to its sacred purpose. Grandthur also made it
clear that if you discover the Gray Wolves had some
hand in the desecration, the quarry of your special
ritual hunt will be a wolf of a different kind.